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Thanks for helping to playtest the latest version of

GUNCHO


Please report any feedback via Testflight, Discord or Email.

View the Change Log here.

iOS App Store
You can join the GUNCHO play test via the public Testflight invitation.

Android Google Play Store
Join the Google Play Android Closed Test by joining the
Guncho Closed Test Group (via Google Groups, it's open for everyone to join).

Once you've joined the group you can download the game here:
Guncho on Google Play

Change Log

Version 59

Added: New sounds.
Added: Display warning when the boss emerges from Gunchos tile
Fixed: Unit slides into player when it is spawned and causes the player to be stunned and able to move at the same time.
Fixed: Zoom on WebGL not active.
Fixed: gameplay music not stopped after boss dead.
Fixed: Push dir arrow not visible if outer tile has wall.
Fixed: Crash when boss gets stunned.
Fixed: When touching the shoot button on steam deck, the selection arrow is not removed when in move mode.
Fixed: When load out tooltip is shown and the button is either pressed again, or A or a new selection is made the tooltip should be removed.
Fixed: Steam deck, when moving the sticks in shooting mode the selection is altered.
Fixed: Status icons are not properly removed when level end happens.
Fixed: Missed shots don't trigger birds.
Fixed: Lasso aims at barrel, but does not pull it.
Fixed: Trap not affected by pull shot.
Fixed: Trapper lays trap that is not facing towards Gunchos current position.
Fixed: Trapper lays trap on oil tile and can't kick it on his next turn.

Version 58

Added: New sounds.
Added: Enemy intent preview on hover.
Added: Bullet target preview on hover.
Fixed: Achievement popup no correctly aligned.
Fixed: Some sound effects can get triggered twice.
Fixed: Boss pushed player into fire and the game does not end.
Fixed: Trap does not destroy fence sometimes.
Fixed: Boss displays wrong push directions.
Fixed: Kick now works with directly adjacent units infront of other ones.
Fixed: Game stuck after ram pushes other ram.
Fixed: Game stuck when targeting with multishot and then rotating the camera.
Fixed: Boss walk animations

Version 57

Added: New sounds.
Added: Push direction indicators.
Changed: Boss behavior overhauled.
Changed: All units follow through with their intended actions.
Changed: Units no longer lose their intended action after being pushed.
Changed: Push now also works for units directly adjacent.
Changed: Choice limitation removed in the demo.
Changed: On desktop the camera will move so the full board is visible.
Changed: A few tutorial improvements.
Fixed: Stretched texture in transition scene.
Fixed: Cloud save issue.
Fixed: Throw arcs can stick when unit is pushed while the arc animates.

Version 56

Added: New sounds.
Added: Death Replay.
Added: Death warning menu.
Added: Boss Intro.
Added: Game end sequence.
Added: Crows.
Added: Tackle animation.
Added: New push back / stun animations.
Changed: Wall Jump to - Jump over an adjacent fence or wall and stun a random enemy adjacent to the tile you jumped on.
Fixed: Selecting the boss does not show tooltips.
Fixed: Steam Deck issues with the left stick selection in menu.
Fixed: Controller issues in Tutorial.
Fixed: Ricochet does not destroy fence.

Version 55

Added: Tooltips for abilities.
Added: Obstacle preview on click/tap.
Added: WASD camera movement, QE camera rotation.
Added: Turn limit info menu on demo start.
Changed: Wall Jump - Jump over an adjacent stone wall and stun all enemies adjacent to the tile you jumped on.
Changed: Double Shot is now called Bullet Split.
Changed: Dash is now called Tackle.
Changed: Last enemy will always path towards player.
Fixed: Boss state icons don't show on game resume.
Fixed: Various issues.

Version 54

Added: New Sounds.
Added: New Music.
Fixed: Boss can get stuck repositioning when not charging to oil tile.

Version 52

Added: New sounds.
Added: Tile warning for Boom Booze Molotovs.
Changed: Spawn markers and player death warning.
Fixed: Boom Booze modifier causes crash.
Fixed: Cylinder rotation after first camera move bugged.

Version 51

Fixed: Level progress UI obscures input.

Version 50

Added: New sounds.
Added: Level progression animation.
Changed: Dash.
Changed: Double Shot.
Changed: Cylinder Spin.
Fixed: Ram does not attack and only retarget.
Fixed: Axe guy still targets barrel that is hard blocked towards player.
Fixed: Wall does not block explosion from lighting tiles on fire.

Version 49

Changed: Increased radius for off screen target warning.
Changed: Molotov AI now more accurately checks for stone wall tiles next to player.
Fixed: Mutator menu does not show controller arrow.
Fixed: Ram does not reset animation if he can't attack.
Fixed: Dash does not check for tiles with trap as pushable option.
Fixed: Crash issue with the bullet hover animations when they are removed from the cylinder.

Version 48

Added: New sounds.
Added: Explosion and fire leave marks on tiles.
Added: Display continue when game is available.
Added: Lock rotation button on player action.
Changed: Explosive bullet upgrade now turns a random bullet into an explosive one after full reload.
Fixed: Kick does not check for cactus target.
Fixed: Dashed units don't slip off oil.
Fixed: Gunslinger AI when targeting barrels behaves inconsistent.
Fixed: Multishot targeting can target enemies behind each other when piercing bullets equipped.
Fixed: Dashed unit that slips into burning oil can still attack before dying.

Version 47

Added: Cylinder rotation toggle button.
Added: New threat icons.
Added: Off screen threat indicators.
Added: Piercing debris for cactus / wall.
Added: Deco to level transition scene.
Added: Guncho whistle animation.
Added: New sounds.
Changed: Ram charges full distance
Changed: Preview arc removal system.
Fixed: Suicider path finding.
Fixed: Dash should avoid burning tiles.
Fixed: Disable dash direction when obstacle can not be pushed away.
Fixed: Trapper needs check if player is actually pushable.
Fixed: Explosion does not destroy walls on the edge of the gameboard.
Fixed: Suicider with active fuse does not explode when killed by cactus.
Fixed: Boss can't be stunned.

Version 46

Changed: Added transparent state for grass/oil to not cover ground UI.
Fixed: Highscore UI does not show when won.
Fixed: Move preview shows stun for wrong wall position.

Version 45

Fixed: Daily mutator is not saved at the beginning of the game.
Fixed: Audio glicht on rotate.
Fixed: Drag & Rotate on mobile ignore UI.
Fixed: If I swap a unit into a trapper with kick target, I assume the trapper would kick that new target if possible, but he retargets.
Fixed: Dynamite guy in target mode, gets pushed, then throws his dynamite before his arc UI is completed and does not remove his arc UI on throw.
Fixed: Player spawn tile missing visuals for wall. (Caused wrong movement UI.)
Fixed: Trapper loses his kick target mid turn and does not change his stance and warning tiles until next turn.

Version 44

Added: Movement preview.
Added: Cylinder rotation icon.
Added: Highscore notification.
Changed: Re-added cylinder spin on move. (now with preview).
Changed: Removed stun from dash ability.
Changed: Removed extra turn from dash Wall Jump, Cylinder Spin, Swap.
Changed: Trapper should always prioritize player kick over others.
Fixed: Boss dived even though he wasn't on oil after push.
Fixed: Stage selection not skipped when both bullet upgrades and abilities are removed.
Fixed: Healthy Ach is not given correctly.
Fixed: Double shot does not check stun in between shots.
Fixed: Guncho spawn tile can be oil.

Version 43

Added: Load out view.
Added: Mouse and Gamepad cursors.
Changed: Big combat overhaul.
Changed: Enemy AI improved.
Changed: Tutorial streamlined.
Changed: Cylinder spin on movement removed.
Changed: Ram behavior.
Changed: Cap number of Ram spawns.
Changed: Better daily mutator selection.
Changed: Instantly display enemy menu when tapping on enemy.
Fixed: Molotov missing in enemy menu
Fixed: Various daily mutator bugs.
Fixed: Monkey tap on buttons.
Fixed: Bullet trails and spawns to better reflect their origin positions.

Version 42

Added: Daily Mutators.
Added: Desktop controller support.
Added: Explosive bullets have a different color.
Added: Boss intro.
Added: Animation to show you've gained a life on level complete in normal mode.
Added: Translations for Spanish, Brazilian-Portuguese, Russian, Japanese, Chinese Simplified.

Version 41

Added: Achievement sync.
Changed: Trapper should kick adjacent trap with 50% chance.
Fixed: When a bullet animation is repurposed, trail active on spawn.
Fixed: Ram still moves through walls on repositioning.
Fixed: Ram does not slip off oil tile when repositioning.

Version 40

Added: Achievement button in pause menu.
Changed: Ricochet achievement wording.
Fixed: Daily result should check if save game for daily available.
Fixed: Lasso preview not blocked by cactus.
Fixed: Piercing considers fence as pierce action in bullet preview.

Version 39

Added: Splash Screen.
Changed: Native achievment notification disabled.
Fixed: Cactus check can crash game with ricochet.
Fixed: Suicider slipped off oil first step, then moved as if he was still on the oil tile.
Fixed: Traps don't move.
Fixed: Cylinder animation visible too early in tutorial.

Version 38

Added: Achievements.
Added: Achievements menu.
Added: Achievement Notification.
Added: (Testing) Main menu Day/Night based on device time.
Added: Cloud Saves.
Fixed: Trap that slides into Cactus causes crash.
Fixed: Cactus can block off map corners.
Fixed: Ram moves through wall onto a blocked tile.

Version 37

Added: Spinning cylinder animation.
Added: Bullet shooting fx.
Added: Unload animations.
Added: Trap snap animation.
Added: Camera settings.
Added: Dynamite and Barrel movement dust.
Changed: Center camera on Guncho in tutorial when explaining level relevant parts.
Fixed: Ram that pushed unit does not check for oil slip when the push ended on oil.
Fixed: Kamikaze pathfinding bug.
Fixed: Dash does not move cylinder.
Fixed: Multishot targeting inconsistent.

Version 36

Added: Bullet upgrade tooltips.
Changed: Tutorial wordings.
Fixed: Tutorial should mention shooting affects cylinder rotation.
Fixed: Sniper death warning blocked by trap.
Fixed: In daily, boss hp is set to 6 when defeated instead of 3.
Fixed: Daily list content still scrolled.
Fixed: Ram disregards walls when repositioning.
Fixed: Burn does not have a null check.
Fixed: Barrel explosion can ignore stone wall.

Version 35

Added: Tutorial.
Added: Game Icon.
Added: Debris boxes, explosive barrels.
Added: New bullet upgrade icons.
Added: Ricochet visual for non target hits.
Changed: Ricochet and Burn accuracy to hit a target unified.
Fixed: No delayed scroll on daily and highscore list.

Version 34

Added: Player death cinematic camera.
Changed: Tactical reload now loads a bullet in a chamber that has a target instead of random.
Changed: Menu animations.
Fixed: Missing bullet upgrade names.
Fixed: Rush does not stop dynamite / burning tiles.
Fixed: Ram collider not set when colliding with a cactus.
Fixed: Theres no warning for dynamite into trap / fire.

Version 33

Changed: Tactical reload does not reload when it's the last bullet.
Fixed: Explosive effect is not reset after shooting.

Version 32

Added: Final main menu graphics. Added: New Bullet Upgrade - Explosive
Added: New Bullet Upgrade - Rush
Added: New Bullet Upgrade - Tactical Reload
Added: Rocks to block off empty looking tile spots.
Added: Decorations around level.
Changed: Default zoom is a bit further away.
Fixed: When winning, boss damage is reduced / or at 0. Should be at 6.
Fixed: Pushed trap stops at fire tile.
Fixed: Push from small explosions does not slide when stopping on oil.
Fixed: Ram considers trap as blocked space.
Fixed: Boss does not check if a player adjacent oil tile is blocked by a wall.
Fixed: Doubleshot / Multishot needs to wait for ricochet to finish before advancing the turn.
Fixed: Spawning Cacti can block off corners.
Fixed: Aiming sniper direction is changed after swap.

Version 31

WARNING: PLEASE REINSTALL VERSION!

Changed: Rebalanced, normal, expert and daily mode + Boss health.
Changed: Boss behavior.
Added: Boss in Enemy Manual.
Changed: Enemy manual gets gradually discovered.
Added: New title screen logo.
Added: Boss damage dealt in scores.
Added: Bullets have different icons for the 2 actions.
Added: Boss health bar.
Added: Warning for secondary barrel explosion.
Changed: Stage selection menu should show how many choices left.
Changed: Selection menu buttons should cover the icons too.
Fixed: Kamikaze is bugged when slipping and then using his second move.
Fixed: Spawn marker still left over when not removed.
Fixed: Ability switching monkey taps can cause ui glitch.
Fixed: Sniper preview blocked by fence.
Fixed: Can't load daily save.
Fixed: Explosion push is not stopped by wall next to explosion in direction to target.
Fixed: Ricochet does not work with double shot or multi shot.
Fixed: Spawn markers aren’t visible under oil patches.
Fixed: Triple bullet upgrade does not display cards icons.
Fixed: Boss explodes barrel and kills player but no game end screen.
Fixed: Goat can dash into same tile when unit can't be pushed away.
Fixed: Trapper should show warning 1 tile behind oil from slippery trap action.
Fixed: Invisible enemies after spawn marker is moved.

Version 30

Added: Enemy Manual.
Added: Level transition.
Added: Monetization.
Added: iOS / Android leaderboards.
Changed: Stunned units can not be stunned again.
Fixed: Leap does not spin cylinder correctly.
Fixed: Both Double Shot and Multishot can have invalid targets.
Fixed: Stun does not work for turn skip abilities.

Version 29

Added: New menu UI
Added: New fonts.
Added: Off screen enemy spawn indicator.
Added: Tapping on an enemy shows its attack range.
Changed: Multishot always starts at the selected target and then chooses random ones afterwards.
Changed: Thrown traps and dynamite will slip off oil.
Changed: Dash has a range preview.
Fixed: Reduced fire decay time.
Fixed: Reduced spawn screenshake.
Fixed: All units slip of oil when swapped.
Fixed: Lit suicider should explode regardless of stunned state.
Fixed: iPad layout issues.
Fixed: Kick does not stun a unit directly in-front of another object/wall.
Fixed: Touch issue in the ability selection can advance the level in certain circumstances.

Version 28

Added: New in game UI.
Added: New animations for Leap and Wall Jump.
Changed: Slipping off oil tiles should also happen after ability use.
Fixed: Pull does not work correctly on directly adjacent units.
Fixed: Trap on spawn point blocks game.
Fixed: Issue with double shot targeting.

Version 27

Added: Tutorial screen.
Added: Cross Promo UI.
Fixed: Dash can target tiles with immovable objects.

Version 26

Added: Destructible wall / units particles.
Added: New Boss animations.
Added: Oil particles for oil tiles.
Added: New boss particles.
Fixed: Double shot does not retarget same bullet direction.
Fixed: Dash can push units onto the same tile.

Version 25

Added: Android Back button.
Fixed: Some units can move twice.
Fixed: Null reference when level is reloaded (can lead to invisible enemies).
Fixed: Trapper does not push back player when he could kill him with a trap or cactus.
Fixed: Enemies can still go back and forth forgetting their last location.

Version 24

Fixed: Ragdolls collide and glitch with Cactus.
Fixed: Dead unit cleanup after level end.
Fixed: Pull ammo distance 1 too long.
Fixed: Ai should never use the tile from the last turn to avoid back and forth loops.
Fixed: Tile raycast goes through UI when bullet ejects.

Version 23

Changed: The camera can now be moved on enemy turns.
Fixed: Gunchos poncho does not reset after restarting a level.

Version 22

Added: Updated rag-doll animations.

Version 21

Initial play test version.